![]() ![]() In Q1 2018, over 123 million smartphones were sold (highest ever recorded) with 60.2 percent running Android and 20.9 percent running iOS. Mobile operating systems combine features of a desktop computer operating system with other features useful for mobile or handheld use, and usually including a wireless inbuilt modem and SIM tray for telephony and data connection. ![]() Key notabilities blurring this line are the introduction of tablet computers and light-weight laptops and the hybridization of the two in 2-in-1 PCs. This line distinguishing mobile and other forms has become blurred in recent years, due to the fact that newer devices have become smaller and more mobile unlike hardware of the past. ![]() While computers such as typical laptops are "mobile", the operating systems used on them are generally not considered mobile ones, as they were originally designed for desktop computers that historically did not have or need specific mobile features. Question: I am looking for a way to optimize this so I can use more game objects.For a list, see Comparison of mobile operating systems.Ī mobile operating system is an operating system for smartphones, tablets, smartwatches, smartglasses, or other non-laptop personal mobile computing devices. Let SRT = GLKMatrix4Multiply(Translation, GLKMatrix4Multiply(Rotation, Scale)) Let Rotation : GLKMatrix4 = GLKMatrix4MakeRotationFromEulerVector(rotation) Let Scale : GLKMatrix4 = GLKMatrix4MakeScale(scale.x, scale.y, scale.z) Here is a pice of code that runs it let Translation : GLKMatrix4 = GLKMatrix4MakeTranslation(position.x, position.y, position.z) using simd types triples the time of calculation I use GLKit math library, which for some reason faster than using native simd types. I started to notice that with 800 objects it takes 5.4 milliseconds just to update each matrix (for example if every object has moved) without any additional components or anything else. I am writing a simple engine for a simple game, so far I enjoy my little hobby project but the game grew and it now has roughly 800 of game objects at a time in a scene.Įvery object, just like in Unity, has a transform component that calculates transformation matrix when the component is initialized. ![]()
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